A ship with a purpose.
Choose from six distinct ships and six secondary weapons. Your ship redirects pulse shells. Aim with the deck’s left and right edges to carve through the blockade.
Take the helm. Break the blockade.
Redirect your pulse shell through armored naval formations. Collect supply drops. Charge sonar. Sink the flagship.
Earn 3 salvage marks per cleared patrol, plus 2 for flagships. Fit upgrades between patrols; they persist on this device.
Your hull evolves at 20, 45, and 75 cleared patrols—or sooner with 4, 9, and 15 total dockyard ranks. Each ship has four distinct refits.
Choose from six distinct ships and six secondary weapons. Your ship redirects pulse shells. Aim with the deck’s left and right edges to carve through the blockade.
Catch twenty-four named parachute supplies: depth charges, shields, deck cannons, cryo tides, magnetic tow, salvage contracts and more. Sonar damages every surviving target.
The naval front of the JackPine orc invasion across ten theaters, drifting formations from patrol 13, and advancing blockades from patrol 37. Every fifth patrol brings a moving flagship.

An original fictional naval arcade adventure by GameStash. Progress and best score are saved on this device.