Lantern fire & stone halls · changes with the scene. Original GameStash score and ambience; audio is optional.
Meet the Blackwater characters
Urak
Cinderbound warrior
Nera
Cinderbound hexweaver
Vek
Cinderbound rogue
Rill
Cinderbound shaman
Avel
Lantern Accord paladin
Eren
Lantern Accord mage
Brann
Lantern Accord priest
Sera
Lantern Accord hunter, accompanied by Flint
Use the page controls or arrow keys. Dialogue appears in a readable strip above each panel. Open the optional transcript for scene descriptions and the original artwork.
The gate stays open
Blackpine. The first breach. Every truck that comes back is one less name on the wall.
Last truck. One loader missing from the roll.
Then the gate is still open.
Read dialogue & panel descriptions
Panel 1
A salvage convoy and exhausted Lineguard approach the Meat Locker under falling scrap ships.
Caption: Blackpine. The first breach. Every truck that comes back is one less name on the wall.
Panel 2
Kruetzu keeps the gate open while Dutch directs the convoy through the defense line.
Dutch: Last truck. One loader missing from the roll.
Kruetzu: Then the gate is still open.
A key worth carrying
That needle keeps climbing. We brought home a bomb with a handle.
You can let go. I have the key.
Not mine. Found it under the rack.
Read dialogue & panel descriptions
Panel 1
Rumple checks the warming chilled ammunition crate beside the stopped salvage truck.
Rumple: That needle keeps climbing. We brought home a bomb with a handle.
Panel 2
Gromm stabilizes the wounded loader, whose glove still holds a chained brass key.
Gromm: You can let go. I have the key.
Loader: Not mine. Found it under the rack.
Pages 1–2 of 4
Story, artwork & content notes
Original side story at the first Blackpine breach; follows the current Meat Locker codex, without resolving the main campaign or Blackwater cliffhangers.
Original generated artwork and dialogue. Dark fantasy peril, grief and non-graphic battles. No official publisher affiliation or endorsement is claimed.
The gate stays open
Blackpine. The first breach. Every truck that comes back is one less name on the wall.
Last truck. One loader missing from the roll.
Then the gate is still open.
Read dialogue & panel descriptions
Panel 1
A salvage convoy and exhausted Lineguard approach the Meat Locker under falling scrap ships.
Caption: Blackpine. The first breach. Every truck that comes back is one less name on the wall.
Panel 2
Kruetzu keeps the gate open while Dutch directs the convoy through the defense line.
Dutch: Last truck. One loader missing from the roll.
Kruetzu: Then the gate is still open.
A key worth carrying
That needle keeps climbing. We brought home a bomb with a handle.
You can let go. I have the key.
Not mine. Found it under the rack.
Read dialogue & panel descriptions
Panel 1
Rumple checks the warming chilled ammunition crate beside the stopped salvage truck.
Rumple: That needle keeps climbing. We brought home a bomb with a handle.
Panel 2
Gromm stabilizes the wounded loader, whose glove still holds a chained brass key.
Gromm: You can let go. I have the key.
Loader: Not mine. Found it under the rack.
Borrowed cold
How long can we keep the cold line open?
Long enough to move the crate. Not long enough to argue.
Slow hands. Clean load. Go.
Add wheels to the next oath.
Read dialogue & panel descriptions
Panel 1
Jet marks the convoy route while a Lineguard coolant technician checks the shared cooling trunk.
Jet: How long can we keep the cold line open?
Technician: Long enough to move the crate. Not long enough to argue.
Panel 2
Dutch holds the manual valve while Rumple hauls the crate toward the magazine.
Dutch: Slow hands. Clean load. Go.
Rumple: Add wheels to the next oath.
Two keys, one lock
Count the people before the shells.
Already did. This one still owes me a conversation.
The recovered crate is safe. Its provenance is not. To be continued.
My magazine key never left my wrist.
Then who cut the second one?
Read dialogue & panel descriptions
Panel 1
Kruetzu watches the crate enter the gate while Gromm supports the injured Lineguard loader.
Kruetzu: Count the people before the shells.
Gromm: Already did. This one still owes me a conversation.
Panel 2
Two brass keys hang beside the frost-covered crate latch; a doubled chrome-pine mark has been scratched into the casing.
The recovered crate is safe. Its provenance is not. To be continued.
Rumple: My magazine key never left my wrist.
Jet: Then who cut the second one?