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THE DAILY DELIVERY

A little more to discover.

Fresh puzzles, illustrated search scenes, a featured challenge, a fishing goal, a game-night prompt and a new account from Blackwater. Pick your small adventure.

Scheduled daily at 5:00 a.m. Eastern · Publication dates reflect completed additions · Older editions stay playable

THE DAILY DELIVERY

A small adventure to come back to.

Pick one published puzzle or activity. Your existing game saves and earned badges stay with you when you take a break.

New puzzles and picture-finder maps are scheduled daily at 5:00 a.m. Eastern. Dates show completed publications. No streak to lose; older editions remain available.

Published 2026-11-03

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

Top-down canal map with two bridges and terraced storehouses
New tabletop encounter · 20 × 20 recommended grid

Aurora Pendulum Freight Yard

A new original tactical encounter with twin rail sidings, a central clock tower, three signal clocks, heated switch house, frozen loading platform, river bridge and two extraction routes. Grid, fog, tokens, print and pop-out tools are ready.

Open map & place your party →
DELIVERY 2026-11-03

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Ten finds at Amber Tundra

Find ten objects in the new Amber Tundra Clockmaker Station. Zoom and hints are welcome. Completion records automatically for today’s goal.

0 / 10 objects

Play challenge →
FISHING CHALLENGE

Two active twilight catches

Land two fish with active casts in any unlocked water. The free starting waters count; idle crew catches do not.

0 / 2 catches

Cast off →
GAME NIGHT

Synchronize Aurora Pendulum Yard

Open the new tabletop map, place the party at the south loading platform and plan a route through all three signal clocks. Mark the switch house and freight ledger, then choose the river siding or tundra spur and mark this prompt complete yourself after your group confirms the route.

Open the table →
BLACKWATER ARCHIVE

The three clocks beneath the aurora

A freight keeper preserves three independent time readings after ice severs the yard’s signal line.

Read today’s account

Aurora Pendulum Yard kept three clocks: one in the tower, one above the river siding and one inside the heated switch house. Every freight release required two matching times and a note from the third station.

During a hard freeze, the river clock stopped while a medicine car waited on the eastern rail. The keeper copied the tower time into a fresh ledger column, left the river entry blank and sent a runner to the switch house instead of guessing at the missing minute.

The runner returned with a watch reading seven minutes behind the tower and ice damage on the signal cable. The keeper held the car, repaired the line and preserved the disagreement in the final record. When the clocks were reset, the delay explained a switch that had not fully locked.

Blackwater crews still use the yard rule when shared systems go quiet: keep independent time, mark missing evidence plainly and record who carried the confirming observation. A safe departure begins with a record that admits what it did not know.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-11-02

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

Top-down canal map with two bridges and terraced storehouses
New tabletop encounter · 20 × 20 recommended grid

Copperglass Aerie Switchyard

A new original tactical encounter with twin launch rails, a glass signal aerie, pressure mast, two lift platforms, wind bridge, archive vault and split canyon approaches. Grid, fog, tokens, print and pop-out tools are ready.

Open map & place your party →
DELIVERY 2026-11-02

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Ten finds at Copperwind

Find ten objects in the new Copperwind Desert Weather Balloon Depot. Zoom and hints are welcome. Completion records automatically for today’s goal.

0 / 10 objects

Play challenge →
FISHING CHALLENGE

Two active sunrise catches

Land two fish with active casts in any unlocked water. The free starting waters count; idle crew catches do not.

0 / 2 catches

Cast off →
GAME NIGHT

Stabilize Copperglass Aerie

Open the new tabletop map, place the party at the south launch rail and plan a route through the pressure mast and both lift platforms. Mark the archive vault, then choose either the canyon lift or wind bridge extraction and mark this prompt complete yourself after your group confirms the route.

Open the table →
BLACKWATER ARCHIVE

The three pressure ledgers of Copperglass

A switchyard keeper preserves three independent pressure readings after a canyon gust isolates the glass signal aerie.

Read today’s account

Copperglass Aerie kept three pressure ledgers: one beside the launch rail, one in the signal dome and one sealed inside the canyon lift. No balloon car departed until two readings agreed and the third had either confirmed the route or recorded why it could not.

A hard crosswind once snapped the signal dome’s speaking tube while a survey crew waited on the upper platform. The keeper copied the launch-rail reading into a fresh column, left the dome line visibly blank and sent a runner across the wind bridge for the lift ledger.

The runner returned after sunset with a lower pressure reading and a note about ice on the western vane. The crew delayed its ascent, warmed the vane and preserved all three entries instead of averaging away the disagreement. By morning, the repaired instrument matched the warning from the lift.

Blackwater crews still borrow the Copperglass rule when instruments disagree: keep each observation independent, mark silence as silence and record the route by which a missing fact returned. A trustworthy ledger can show uncertainty without turning it into permission.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-11-01

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

Top-down canal map with two bridges and terraced storehouses
New tabletop encounter · 20 × 20 recommended grid

Moonroot Conservatory Tramline

A new original tactical encounter with twin tram tracks, luminous moss gardens, a collapsed glasshouse, three signal platforms, a maintenance bridge and two extraction tunnels. Grid, fog, tokens, print and pop-out tools are ready.

Open map & place your party →
DELIVERY 2026-11-01

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Ten finds beneath Mosslight

Find ten objects in the new Mosslight Underground Beetle Conservatory. Zoom and hints are welcome. Completion records automatically for today’s goal.

0 / 10 objects

Play challenge →
FISHING CHALLENGE

Two active lantern-water catches

Land two fish with active casts in any unlocked water. The free starting waters count; idle crew catches do not.

0 / 2 catches

Cast off →
GAME NIGHT

Reopen the Moonroot tramline

Open the new tabletop map, place the party at the south depot and plan a route through all three signal platforms plus a different extraction tunnel. Mark the conservatory archive and maintenance bridge, then mark this prompt complete yourself after your group confirms the route.

Open the table →
BLACKWATER ARCHIVE

The three lamps beneath Moonroot

A tram keeper preserves three independent signal reports after a cave tremor separates the conservatory from the lower depot.

Read today’s account

Moonroot Conservatory kept three lamps beside the tram ledger. The east lamp belonged to the glasshouse, the center lamp to the maintenance bridge and the west lamp to the lower tunnel. Every departure required three separate marks.

A cave tremor broke the east wire while a specimen carriage waited below. The depot keeper copied the glasshouse runner’s time into a new column, left the failed lamp entry blank and sent the carriage only after the bridge and tunnel lamps agreed.

The carriage arrived late but intact. At morning review, the keeper preserved the blank signal, the runner’s signed report and both working lamp times instead of compressing them into a single departure. The delay showed exactly where the route had lost certainty.

Blackwater crews still use Moonroot’s three-column ledger when one instrument cannot answer. Record the silence, keep the independent reports and name the person who carried the missing observation. A complete record can include a gap without pretending it never happened.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-10-31

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

Top-down canal map with two bridges and terraced storehouses
New tabletop encounter · 20 × 20 recommended grid

Verdant Relay Falls

A new original tactical encounter with two waterfall terraces, rope bridges, a radio mast, supply hut, flooded switchbacks and two extraction routes. Grid, fog, tokens, print and pop-out tools are ready.

Open map & place your party →
DELIVERY 2026-10-31

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Hold the Verdant signal line

Score at least 1,000 points in a Pug Invaders run. The existing best-score hook records the attempt automatically; the badge adds no currency, loot, XP or paid access.

0 / 1000 points

Play challenge →
FISHING CHALLENGE

Two active waterfall catches

Land two fish with active casts in any unlocked water. The free starting waters count; idle crew catches do not.

0 / 2 catches

Cast off →
GAME NIGHT

Restore the Verdant relay

Open the new tabletop map, place the party at the south landing and plan a route through all three signal nodes plus a different extraction route. Mark the supply hut and flooded switchback, then mark this prompt complete yourself after your group confirms the plan.

Open the table →
BLACKWATER ARCHIVE

The relay that kept two weather reports

Verdant keepers preserve both the ridge observation and the delayed radio transmission after a storm splits the record.

Read today’s account

Verdant Relay Falls kept two weather books: one beside the ridge gauge and one beside the radio set. The ridge keeper wrote what the instruments showed. The radio keeper wrote when each report reached the valley. On calm days the two columns looked almost identical.

During the indigo storm, the antenna grounded itself and the ridge report waited nineteen minutes in the outpost. The keeper did not rewrite its observation time when the radio returned. She transmitted the original reading, added the later relay time and named the failed switch in the margin.

The valley crew had already closed the west bridge, but the paired record explained why their warning arrived after the water rose. They moved a spare transmitter to the lower terrace and kept the delayed message in the archive instead of replacing it with a cleaner copy.

Blackwater travelers still use Verdant’s two columns when a report moves more slowly than the event it describes. Keep the time of observation, keep the time of transmission and record the interruption between them. Accuracy includes the delay.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-10-30

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

Top-down canal map with two bridges and terraced storehouses
New tabletop encounter · 20 × 20 recommended grid

Cinderbell Foundry Run

A new original tactical encounter with furnace lanes, cooling troughs, an overhead gantry, crane controls, cargo gates and two extraction routes. Grid, fog, tokens, print and pop-out tools are ready.

Open map & place your party →
DELIVERY 2026-10-30

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Four finds on the Endless Shore

Collect four stones in Enrique’s Heavy Load. Each successful find records automatically for today’s goal.

0 / 4 finds

Play challenge →
FISHING CHALLENGE

Two active shoreline catches

Land two fish with active casts in any unlocked water. The free starting waters count; idle crew catches do not.

0 / 2 catches

Cast off →
GAME NIGHT

Recover the Cinderbell mold

Open the new foundry map, place the party at either cargo gate and plan a route to the crane plus a different extraction route. Mark the furnace vent and both cooling troughs, then mark this prompt complete yourself after your group confirms the plan.

Open the table →
BLACKWATER ARCHIVE

Cinderbell’s second whistle

A foundry clerk preserves both whistle times after a furnace delay complicates the bell-mold transfer.

Read today’s account

Cinderbell Foundry sounded one whistle when a pour began and another when the cooling crew could cross the furnace floor. The first belonged to production; the second belonged to safety. Their clerk entered both in the Blackwater book, even on quiet shifts when the two times seemed predictable.

One rain-heavy evening, the crane stalled with the bell mold above the center lane. Steam covered the north gauges and the production foreman called the first whistle from memory. The safety runner waited at the trough, read the independent temperature plate and marked the second whistle eight minutes later.

The mold arrived intact, but the books no longer agreed about when the transfer had started. The clerk kept the foreman’s original entry, added the runner’s measured time beside it and recorded which gauge had been obscured. Nobody erased the gap to make the shift look neater.

Blackwater crews still cite Cinderbell when two honest records diverge. Preserve both timestamps, name the instrument or witness behind each one and let the later review explain the difference. A record can admit uncertainty without abandoning responsibility.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-10-29

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

Top-down canal map with two bridges and terraced storehouses
New tabletop encounter · 20 × 20 recommended grid

Clockwater Relay Lock

A new original tactical encounter with a split lock chamber, raised catwalks, valve rooms, flood channels, cargo gates and two extraction routes. Grid, fog, tokens, print and pop-out tools are ready.

Open map & place your party →
DELIVERY 2026-10-29

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Ten finds in the Moonrise Glasshouse

Find ten objects in the new Moonrise Tidal Glasshouse. Zoom and hints are welcome. Completion records automatically for today’s goal.

0 / 10 objects

Play challenge →
FISHING CHALLENGE

Two active shoreline catches

Land two fish with active casts in any unlocked water. The free starting waters count; idle crew catches do not.

0 / 2 catches

Cast off →
GAME NIGHT

Carry the Clockwater signal case

Open the new tabletop map, place the party at the south gate and plan one route to the north relay plus a different extraction route. Mark both valve rooms, then mark this prompt complete yourself after your group confirms the plan.

Open the table →
BLACKWATER ARCHIVE

The night Clockwater kept both times

A relay keeper preserves the gate clock and the river clock as separate evidence when a delayed signal reaches the lock.

Read today’s account

Clockwater Relay Lock kept two clocks above its western desk. One followed the gate machinery; the other followed the river markers. Most nights they agreed closely enough that travelers forgot why both were needed.

During the copper fog, a signal case reached the lower chamber after the gate clock had stopped. The relay keeper wrote the river time beside the frozen dial and sent a runner over the dry catwalk. She did not wind the stopped clock until the case had crossed.

At dawn, the two records showed that the courier had arrived before the east channel became unsafe, even though the gate book suggested otherwise. The crew repaired the cracked gear, moved the warning bell upstream and left the original entry legible.

Keepers still call that page the double watch. When a clock, sensor or witness fails, they preserve the failed reading, add the independent one and note who confirmed the crossing. The lock remembers uncertainty without turning it into blame.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-10-28

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

Top-down canal map with two bridges and terraced storehouses
New tabletop encounter · 20 × 20 recommended grid

Mossglass Canopy Crossing

A new original tactical map with three canopy platforms, two rope bridges, waterfall lanes, crystal cover, a clinic shelter and a cargo lift. Grid, fog, tokens, print and pop-out tools are ready to use.

Open map & place your party →
DELIVERY 2026-10-28

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Ten finds in the Saffron Hangar

Find ten objects in the new Saffron Balloon Repair Hangar scene. Zoom and hints are welcome. Completion records automatically for this edition’s daily goal.

0 / 10 objects

Play challenge →
FISHING CHALLENGE

Two calm active catches

Land two fish with active casts in any unlocked water. The free starting waters count; idle crew catches do not.

0 / 2 catches

Cast off →
GAME NIGHT

Deliver the Mossglass medicine case

Open the new tabletop map, place the party at the south landing and plan one route to the clinic plus a separate retreat across the other bridge. Mark the relay hut and cargo lift, then mark this prompt complete yourself after your group confirms the route.

Open the table →
BLACKWATER ARCHIVE

The bridge that kept the waterfall ledger

Canopy keepers record closures and late medicine deliveries without changing the original times, preserving a useful trail for the next crossing.

Read today’s account

Mossglass Canopy Crossing was built in three pieces because the waterfall never permitted a single straight road. The south landing receives travelers, the relay hut watches the high bridge and the field clinic waits beyond the mist.

During the green flood, a medicine case reached the landing after the low bridge had closed. The keeper wrote the arrival time beside the closure time and left both entries untouched. She sent the case over the cargo lift only when the clinic lantern answered.

That plain record settled an argument the following morning. No courier had ignored the bell, and no patient had been forgotten; the water had simply risen between two honest timestamps. The bridge crew moved the warning rope earlier instead of blaming the last traveler.

Each wet season, the ledger hangs beneath the relay lamp. Keepers add what changed, when it changed and who confirmed the safe route. The old entries remain visible so the next crossing begins with evidence rather than a polished story.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-10-27

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

Top-down canal map with two bridges and terraced storehouses
New tabletop encounter · 20 × 20 recommended grid

Aurora Signal Bridge

A new original tactical map with two bridges, signal huts, crystal cover, relay yards and alternate approaches. Grid, fog, tokens, print and pop-out tools are ready to use.

Open map & place your party →
DELIVERY 2026-10-27

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Ten finds at Starlight Observatory

Find ten objects in the new Starlight Rooftop Observatory scene. Zoom and hints are welcome. Completion records automatically for this edition’s daily goal.

0 / 10 objects

Play challenge →
FISHING CHALLENGE

Two patient active catches

Land two fish with active casts in any unlocked water. The starting free waters count; idle crew catches do not.

0 / 2 catches

Cast off →
GAME NIGHT

Signal both Aurora bridges

Open the new tabletop map, place your party at the south approach and plan routes to both signal huts. Mark crystal cover and a separate return bridge, then mark this prompt complete yourself after your group confirms the plan.

Open the table →
BLACKWATER ARCHIVE

The dispatch carried across the aurora bridge

Signal keepers preserve a delayed dispatch with its original timestamp so travelers can understand what arrived late and why.

Read today’s account

The Aurora Signal Bridge crosses the coldest cut on the north railway. Two lamps face the ravine, one for arrivals and one for departures, and neither is lit until both keepers have compared their ledgers.

One winter, a dispatch case froze beneath the low bridge. The west keeper found it three days late. She did not copy the message onto a fresh page or change its date; she dried the original beside the stove and added a plain note describing where it had been found.

That note prevented a worse mistake. The warning inside had already expired, but its route marks explained why a supply train had turned back. By keeping the delay visible, the station could correct tomorrow’s timetable without pretending yesterday’s message arrived on time.

Now every late dispatch hangs for one evening beneath the signal clock. Travelers see the original hour, the recovery hour and the keeper who checked both. At dawn the case returns to the archive, and the two lamps agree again.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-10-26

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

Top-down canal map with two bridges and terraced storehouses
New tabletop encounter · 20 × 20 recommended grid

Tideglass Archive Causeway

A new original tactical map with two archive wings, two causeways, flooded channels, cover and alternate approaches. Grid, fog, tokens, print and pop-out tools are ready to use.

Open map & place your party →
DELIVERY 2026-10-26

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Ten finds at Moonstone Station

Find ten objects in the new Moonstone Greenhouse Station scene. Zoom and hints are welcome. Completion records automatically for this edition’s daily goal.

0 / 10 objects

Play challenge →
FISHING CHALLENGE

Two active catches

Land two fish with active casts in any unlocked water. The starting free waters count; idle crew catches do not.

0 / 2 catches

Cast off →
GAME NIGHT

Choose a route through Tideglass Archive

Open the new tabletop map, place your party at the south approach and plan a route to either archive wing. Mark cover and a different return causeway, then mark this prompt complete yourself after your group confirms the plan.

Open the table →
BLACKWATER ARCHIVE

The ledger beneath the tideglass dome

Tideglass archivists keep public corrections beside every rescued record, even when the amended account is less flattering.

Read today’s account

The Tideglass Archive was built where the old ferry charts could be read against the water they described. Two stone wings stand beneath a clear dome, joined by narrow causeways above a channel that still rises with the harbor tide.

During the first flood, an assistant carried the route ledger to the east wing and discovered that three safe passages had been copied as one. Instead of scraping away the error, she tied the corrected pages beside it with blue cord. Travelers could see both the mistake and the safer route.

That practice became the archive rule. A repaired account never replaces the page that failed; it sits beside it with a date, a witness and the reason for the change. The extra paper makes the shelves heavier, but no keeper can quietly turn an old promise into a new fact.

At dusk, the dome reflects the lamps until the water seems filled with stars. The last archivist checks both causeways, returns the brass key to its hook and leaves the ledger open at tomorrow’s blank line.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-10-25

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

Top-down canal map with two bridges and terraced storehouses
New tabletop encounter · 20 × 20 recommended grid

Lantern Switchback Lock

A new original tactical map with two canal crossings, a north storehouse, garden cover and alternate approaches. Grid, fog, tokens, print and pop-out tools are ready to use.

Open map & place your party →
DELIVERY 2026-10-25

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Eight finds at Brassleaf Wharf

Find eight objects in the new Brassleaf Canal Workshop scene. Zoom and hints are welcome. Completion records automatically for this edition’s daily goal.

0 / 8 objects

Play challenge →
FISHING CHALLENGE

Three unhurried catches

Land three fish with active casts in any unlocked water. The starting free waters count; crew catches do not.

0 / 3 catches

Cast off →
GAME NIGHT

A route across Lantern Switchback Lock

Open the new tabletop map and place your party near the southern bridge. Plan a crossing to the northern storehouse, marking cover and a second way back. Mark this prompt complete after your group has planned its route.

Open the table →
BLACKWATER ARCHIVE

The workshop key that stayed on the table

Brassleaf’s clockmakers keep the workshop open through a shared repair ledger rather than a private claim.

Read today’s account

At Brassleaf Wharf, the smallest key opens the largest cupboard. It holds spare springs, oil and three good lantern wicks. The clockmakers leave the key on the common table beside a bowl of acorns that their apprentice insists will become a forest.

Every borrowed tool receives a line in the repair ledger: what left the cupboard, who took it and when they expect to return. No fee is collected for a broken kettle or a ferry clock that has forgotten the hour. A returned tool and a clear account settle the small debt.

When a spring cannot be replaced, the keeper writes that down too. The ledger records unfinished repairs beside completed work. A neighbor can see what is still needed without mistaking an optimistic promise for a repaired clock.

On the first cold evening, the apprentice moved the key into a drawer to keep it safe. By morning four neighbors had waited outside a locked cupboard. The keeper put it back on the table. The useful thing, she said, was knowing where to find it.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-10-11

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

DELIVERY 2026-10-11

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Outrun the first gas cloud

Finish Chop's first trail in four minutes or less. The existing successful-run timer verifies the clear; the local Lantern Keeper badge adds no currency, loot, XP or paid access.

0 / 240000 milliseconds

Play challenge →
FISHING CHALLENGE

Three careful active catches

Land three fish with active casts in any unlocked water. Free Willow Pond counts; idle crew catches do not.

0 / 3 catches

Cast off →
GAME NIGHT

Copperleaf four-hand warm-up

Choose the Copperleaf setting, a 4-hand Mahjong match and Easy AI. Build four melds and a pair, or seven distinct pairs; empty seats remain AI and friends may join only through the private invitation before the host starts. Mark this prompt complete yourself after the match.

Open the table →
BLACKWATER ARCHIVE

The bank ribbons at Copperleaf Narrows

River keepers mark protected gravel with removable ribbons that record care without claiming the water.

Read today’s account

Copperleaf Narrows has two casting banks and more shallow gravel than the old charts admit. Each autumn, Jonah ties a copper ribbon above a spawning bed and a green ribbon above a safe approach. The ribbons mark what was observed that morning; they do not grant the marker ownership of the river.

The earlier harbour register treated every ribbon as a reservation. Families who had protected the gravel found themselves charged to return. Mara crossed out the fee column and kept the useful record: date, current height, observed eggs and the name of a second keeper who checked the mark.

A ribbon comes down when the observation is no longer true. Anyone may challenge a mark at the footbridge and inspect both accounts before moving it. The river changes, and a careful record changes with it instead of hardening yesterday’s current into permanent law.

The ribbons do not identify the second key or settle the beacon’s unpublished mystery. They preserve a smaller promise from the First Crossing Covenant: shared knowledge may guide a safe return, but it must never become a toll on the people who supplied it.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-10-10

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

DELIVERY 2026-10-10

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Hold the Frostpantry relief line

Score 1,200 points in today’s Pug Invaders run. The existing score hook verifies the run; the local Lantern Keeper badge adds no currency, loot, XP or paid access.

0 / 1200 points

Play challenge →
FISHING CHALLENGE

One clean active strike

Land one active catch with a perfect strike in any unlocked water. Idle crew catches do not count.

0 / 1 perfect strikes

Cast off →
GAME NIGHT

Frostfire dominoes warm-up

Create a two-seat Dominoes match with Easy AI and play three rounds. Match open ends, draw when blocked and empty your hand first; invite only through the private link if you choose. Mark this prompt complete yourself after the match.

Open the table →
BLACKWATER ARCHIVE

The frostfire ferry catalogue

A returned ferry catalogue keeps useful routes while leaving protected passenger names unwritten.

Read today’s account

The Frostfire Library Ferry returned before dawn with its catalogue tied beneath the reading bench. Every shelf number was intact, as were the tides, landing depths and winter shelter marks. The passenger column was blank—not scraped clean, but ruled that way from the beginning.

Corren recognized the hand of a catalogue keeper who believed a route could remain public without making its travelers public property. Beside each empty line, the keeper had written a removal mark: anyone who volunteered a witness could later take that witness back without losing access to the crossing.

Mara copied the safe water notes into the harbor book and left the blank column blank. The ferry now carries two small tokens, one for each return route. A traveler may borrow one, return it at either bank and never explain why the journey was needed.

The entry does not identify the second key or settle the beacon’s unpublished mystery. It preserves a narrower promise: a useful record can describe the road, the weather and the help offered without turning a person into cargo.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-10-09

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

DELIVERY 2026-10-09

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Six finds before the lanterns fade

Open today’s hidden-object challenge and locate six objects in its seeded scene. The existing found-object hook verifies each unique target; the local Lantern Keeper badge adds no currency, loot, XP or paid access.

0 / 6 objects

Play challenge →
FISHING CHALLENGE

Four patient Willow Pond catches

Land four active catches. Willow Pond is free and every completed active strike counts; idle crew catches do not.

0 / 4 catches

Cast off →
GAME NIGHT

Tideglass welcome table

Create a four-hand Mahjong match on Easy with the Tideglass setting. Draw, discard and build four melds plus a pair, or seven closed pairs. Empty seats stay AI; invite only through the private link if you choose. Mark this prompt complete yourself after the match.

Open the table →
BLACKWATER ARCHIVE

The three-colour tally at Crystal Harbor

Crystal Harbor merchants record what arrived, what was promised and what must remain free to return.

Read today’s account

Crystal Harbor keeps three narrow tally boards beside the public scales. Blue chalk records goods already landed. Copper chalk records promises that both parties may still amend. A line of clear tideglass marks anything lent for the day—a cart, a stall awning or a set of weights—that must be able to return to its owner without a new fee.

The custom began after an old harbour clerk copied copper promises into the blue ledger and called every unfinished bargain a debt. Market families answered by keeping the boards in the open. A promise can become a sale only when buyer and seller move the mark together, before two witnesses who are free to disagree.

Mara uses the clear line for shared fishing tools. Corren uses it when the archive borrows a map. The practice is deliberately ordinary: it protects a spoon and a survey telescope by the same rule, because the right to take something home should not depend on how grand it looks.

Nothing on the boards explains the second key or resolves the beacon’s unpublished mystery. The tally preserves a smaller truth the larger ledgers tried to erase: custody is not ownership, a promise is not a capture, and every borrowed thing keeps a visible path home.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-10-08

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

DELIVERY 2026-10-08

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Lantern fleet: fifteen hundred points

Finish a Pug Invaders run with at least 1,500 points. The existing best-score hook verifies the run; the local Lantern Keeper badge adds no currency, loot, XP or paid access.

0 / 1500 points

Play challenge →
FISHING CHALLENGE

One clean Mapleglass strike

Make one perfect active strike by stopping the needle inside the center of its green band. Free Willow Pond counts, so Mapleglass Creek is optional; idle catches do not count.

0 / 1 perfect strikes

Cast off →
GAME NIGHT

Amber Reef at Lantern Lodge

Choose a two-seat, first-to-100 Dominoes match with Easy AI and select the Amber Reef tile set. Match either open end, drawing when no tile fits. You may replace the AI through the private invitation link before starting. Mark this prompt complete yourself after the match.

Open the table →
BLACKWATER ARCHIVE

The returning tags at Mapleglass Creek

Creek keepers use two-sided brass tags so a borrowed stretch of water can always be returned.

Read today’s account

At Mapleglass Creek, each casting pool has a small brass tag hung from the footbridge rail. One face bears a carved maple leaf. The other carries three plain marks: deep water, spawning gravel and the safest path back to shore. A visiting angler turns the tag toward the water before casting and returns it to the rail before leaving.

The practice began after the old crossing office tried to assign every pool to a permanent keeper. Spring floods moved the gravel, a fallen cedar changed the current, and names on the office map became claims to water that no longer flowed where the ink said it did. The creek families kept the useful part—the shared observations—and refused the ownership the ledger had added.

Mara teaches new crews to read the marks before choosing a lure. A deep pool can support a careful cast; pale gravel must remain untouched; an orange leaf tied beneath the tag means recent eggs were seen nearby. Anyone may add an observation, but a second person checks it before the mark becomes part of the bridge record.

The tags reveal nothing about the forged orders waiting at Blackwater’s beacon, and they do not settle the covenant’s larger dispute. They preserve a smaller promise: knowledge of a place can be shared without turning that place, or the person who described it, into property.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-10-07

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

DELIVERY 2026-10-07

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Four finds before high tide

Open today’s rock-beach route and collect four stones or specimens. The existing daily collection hook records real finds; the local Lantern Keeper badge adds no currency, loot, XP or paid access.

0 / 4 finds

Play challenge →
FISHING CHALLENGE

Four patient catches

Land four fish with active casts. Free Willow Pond counts; wait for the bobber to dip and stop the needle inside its green band. Idle catches do not count.

0 / 4 catches

Cast off →
GAME NIGHT

Harbour welcome at the ferry lock

Choose the Harbour setting, a 4-hand match and Easy AI at Harbour Mahjong. Keep three AI seats or share the private invitation link with up to three friends before the host starts. Build four melds and a pair, or seven distinct pairs, and use the expandable rules for claims. Mark this prompt complete yourself after the match.

Open the table →
BLACKWATER ARCHIVE

The two weather pages at Ferry Lock

A lockkeeper preserves two conflicting forecasts because both still contain useful warnings.

Read today’s account

The west gatehouse at Ferry Lock keeps two weather pages pinned beneath the same brass clip. One predicts a clear crossing before dusk. The other warns that rain above Bonewater can reach the lower gates without a cloud appearing over Blackwater. Neither page carries an officer’s seal; both were written by workers who watched different parts of the river.

For years, clerks copied only the forecast that proved correct. Maelin found the discarded sheets during a shelf inventory and noticed that the supposedly wrong pages often recorded the first change in wind, bird flight or upstream color. A prediction could miss the hour and still preserve an observation that mattered. She asked the lockkeepers to keep the evidence separate from the conclusion.

Now the morning keeper marks what can be checked: water height, gate pressure, cloud direction and the time each message arrived. The evening keeper adds what actually happened without scraping away the earlier lines. When the pages disagree, the crew prepares the rescue skiff and leaves both towpaths open until the river itself provides better evidence.

The practice does not identify the hand behind Blackwater’s forged orders, and it settles none of the testimony waiting at the beacon. It protects a smaller habit the First Crossing Covenant nearly lost: uncertainty may require more care, but it does not grant permission to erase the person who was unsure.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-10-06

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

DELIVERY 2026-10-06

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Clear the first trail before the gas

Open the daily route and finish Chop's first trail in four minutes or less. A successful clear reports its real elapsed time through the existing completion hook. The local Lantern Keeper badge adds no currency, loot, XP or paid access.

0 / 240000 milliseconds

Play challenge →
FISHING CHALLENGE

One perfect strike

Make one active cast, wait for the bobber to dip, and stop the moving needle inside its green band. Free Willow Pond counts; idle catches do not.

0 / 1 perfect strikes

Cast off →
GAME NIGHT

The shortest road through Lantern Lodge

Open a two-seat, first-to-100 Dominoes match with Easy AI. Read the double-nine draw rules, match either open end, and draw when no tile fits. You may replace the AI with a friend through the private invitation link before starting. Mark this prompt complete yourself after the match.

Open the table →
BLACKWATER ARCHIVE

The chalk marks at South Gate

A gate clerk records delays in a place where travelers can correct the record themselves.

Read today’s account

South Gate keeps a slate beside the arrivals register. Its chalk marks record ordinary trouble: a wheel lost near the orchard road, a ferry waiting for fog, a family stopping to share medicine with another wagon. The marks are not names, debts or accusations. They explain why a traveler expected at sunset might arrive after the lamps have been lit.

Corren ordered the slate after three wardens searched the east road for a cart that had simply taken the western ford. The family returned safely and found its absence described as disobedience in permanent ink. Corren copied the report onto the slate, crossed out the judgment and left the delay intact. Anyone named in the bound register may ask a clerk to correct the chalk before it becomes part of the nightly count.

The practice is deliberately imperfect. Rain blurs the lower corner, hurried hands miss details, and a frightened traveler may choose not to explain a delay at all. Two gatekeepers compare the slate with arrivals before sending a search party, but the blank space is never treated as proof that someone has broken an oath. A record can guide care without claiming ownership of every story it touches.

Some officers dislike a public surface where a child can correct a warden. Corren keeps it anyway. The slate does not identify the hand behind the forged orders or settle what waits beyond Blackwater's beacon; those questions remain open. It preserves a smaller safeguard from the First Crossing Covenant: the person living through a journey must be allowed to speak back to the institution recording it.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-10-05

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

DELIVERY 2026-10-05

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Six finds on the lantern watch

Open today’s hidden-object challenge and find six objects in its selected scene. Easy offers eight targets, so the goal is available without finishing a hard search. Hints and zoom are allowed. Progress earns the local Lantern Keeper badge, with no currency or paid access.

0 / 6 objects

Play challenge →
FISHING CHALLENGE

A patient pond survey

Land three fish with active casts. Cast, wait for the bobber to dip, then stop the needle inside its green band. Free Willow Pond and every other unlocked water count; idle catches do not.

0 / 3 catches

Cast off →
GAME NIGHT

Four winds, one welcome

Choose the Fantasy setting, Harbour welcome (4 hands), and Easy AI at Harbour Mahjong. All four seats play: keep three AI opponents or share your private link with up to three friends before the host starts. On your turn discard one tile; build four melds and a pair, or seven distinct pairs. Read Founders Mahjong rules for claims. Mark the prompt complete yourself after the match.

Open the table →
BLACKWATER ARCHIVE

The shelf above the flood line

Maelin leaves room in the Drowned Archive for the corrections that arrive after the water.

Read today’s account

Maelin keeps one narrow shelf above the highest stain on the archive wall. It holds no grand charter. A ferry tally, a bent measuring rod and a small book of corrections wait there in separate trays. When a visitor asks why these scraps deserve the driest place in the building, she points to the waterline. The river once reached a shelf the official plan said would remain safe.

The measuring rod came from Bonewater Reach, where pale doorstep stones marked earlier floods. One household had recorded the rise in finger widths; another used the height of a child’s boot. Maelin copied both measures beside her own. Agreement could make a warning stronger, but a difference might reveal a raised doorstep, a moved marker or simply a mistake. She would not rub it away to make the page look settled.

Each correction gets a fresh line, a date and the name its writer chooses to give. The earlier entry stays legible beneath it. One ferry keeper returned three times to amend his count, embarrassed that his first account had missed a passenger who stepped off at a side landing. Maelin thanked him three times. A record worth trusting must make room for someone to come back.

On wet evenings an apprentice carries a lamp to that shelf before lighting the reading tables. The custom grants no protection against the next flood. It reminds the staff to inspect the bricks, move what can be moved and ask which household has not answered. Outside, the larger conflict remains unresolved; inside, there is still useful work that does not require a final answer.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Published 2026-10-04

In this delivery

3 crosswords · 3 sudoku · 3 word searches · 3 picture finder · 1 featured challenge · 1 fishing goal · 1 game-night prompt · 1 lore entry

New puzzles and artwork are separate from challenge prompts. A rotating challenge does not count as a new game map.

DELIVERY 2026-10-04

Four small adventures

0/4 toward your Lantern Keeper badge

Optional browser-saved activities. Arcade and active fishing results record automatically; game-night and reading checks are personal confirmations. Badges are keepsakes, with no effect on currency, XP or member access.

FEATURED CHALLENGE

Lantern fleet: the thousand-point watch

Finish a Pug Invaders run with at least 1,000 points. Replays count toward your best attempt; the badge adds no paid currency or game XP.

0 / 1000 points

Play challenge →
FISHING CHALLENGE

Three catches before supper

Land three fish by clicking the bobber after it dips. Any unlocked water counts, including free Willow Pond. Idle catches do not count.

0 / 3 catches

Cast off →
GAME NIGHT

An evening at Lantern Lodge

Play a short double-nine Dominoes match: choose 2–5 seats, fill empty chairs with Easy AI, and pick the shortest match offered. Invite a friend by private link if you like. After the match, each player shares their closest escape from a blocked hand.

Open the table →
BLACKWATER ARCHIVE

The second lantern at Copperwake

A repair-house custom protects the traveler nobody has yet seen arrive.

Read today’s account

Sella keeps two lanterns above Copperwake’s repair bench. The first lights the work: a split shaft, a fraying harness, a wheel whose wobble grows with every mile. The second faces the road. An apprentice once asked why they burned oil for an empty path. Sella gave him the register of unfinished repairs. Beside every abandoned wagon stood a name, and beside every name an unanswered question.

The cooperative began the custom after a winter convoy lost its rear wagon in fog. Those who reached the foundry thought the missing family had turned back. Those who stayed behind believed the foundry’s dark doorway meant it had closed. No magical bargain caused the loss. A practical signal had failed, and nobody had agreed who would check it. Sella refuses to let the story grow into a legend that excuses the ordinary mistake.

Now the second lantern stays lit until two workers have compared departures with arrivals. A traveler may withhold a name and still receive a repair; the register records the promise, not ownership of the person. A faded note under the lamp reads: “Ask who is missing before you celebrate who is safe.” This is a side account from the Lantern Road, not a resolution to the comic’s beacon mystery.

Open in searchable codex →

New challenge attempts use the current Eastern date. Older prompts and earned badges remain here. Existing scoreboards keep their Mountain Time reset.

Browse the 12 published puzzles & maps

Crosswords

Sudoku

Word searches

Picture finder

Room for a bigger adventure

Weekly expansion reviews rotate between a new playable map, equipment with balanced progression, and a comic chapter. Only completed, validated additions appear below. Existing journeys and comic bookmarks stay intact.

Catalog care

Three rotating listings are checked per daily review for launch routes, artwork and clear instructions. Network errors remain uncertain; they do not mean a game is broken.

2026-11-03 · 3 listings reviewed

Stash Seekers

Choose an expedition or free-exploration map, select a difficulty, then click or tap visible objects. Fit, zoom, hint and keyboard cursor controls remain available; progress is browser-saved.

Source route, pointer/touch and keyboard cursor controls, zoom/fit tools, visible difficulty tiers, hint behavior, versioned browser save validation and daily-goal hook inspected. No demonstrated regression or useful minimal change found; no map completion claimed.

Pug Invaders

Move with arrows or touch, release Fire before changing controls and use the visible pause tools. Best score and unlocked progress remain in this browser.

Source route, keyboard/touch controls, held-input release, explicit pause state, visibility interruption, local score persistence and default-muted shared audio inspected. No demonstrated regression or meaningful minimal improvement found; no live wave completion claimed.

Chop: Escape the Gas

Move with A/D or arrows, jump with Space and use the displayed attack and touch controls. Pause and browser checkpoints protect the current run.

Source route, keyboard/touch controls, pause and held-input clearing, checkpoint validation, visible loading/error states and default-muted audio inspected. No demonstrated regression or useful minimal change found; no live map completion claimed.

2026-11-02 · 3 listings reviewed

Pug Munch

Use arrows, WASD, swipe or the on-screen direction pad. P or Space pauses, and the browser stores the best score, chosen pug and unlocked stage.

Source route, keyboard/touch controls, explicit pause state, visibility interruption, held-input release, versioned stage save validation and visible asset errors inspected. No demonstrated regression or useful minimal change found; no live control playtest claimed.

Pug Pong

Choose solo, local or tournament play. Keyboard, touch and pointer controls are displayed; Escape pauses and solo unlocks save in this browser.

Source route, keyboard/touch/pointer controls, held-input release on blur, pause overlay, solo unlock persistence and fullscreen error feedback inspected. No demonstrated regression or meaningful minimal improvement found; no live match playtest claimed.

Lantern Lodge Dominoes

Enter a nickname, create a two-to-five-player private table and use the six-part rules. AI fills empty seats, while deadlines and room polling continue during viewing breaks.

Source route, nickname and tile-style persistence, private invitation handling, conflict refresh, visible error recovery, online polling and real deadline timestamps inspected. The universal viewing break intentionally leaves online room deadlines and polling running. No room was created and no live table playtest claimed; no demonstrated regression justified a change.

2026-11-01 · 3 listings reviewed

Trash Panda: Canal Hopper

Use arrow keys, WASD, touch arrows or swipe controls to cross the route. Space or P pauses; the browser keeps the latest unlocked stage and reports save failures visibly.

Source route, keyboard/pointer/touch controls, explicit pause state, blur interruption, versioned browser save validation, visible save-error feedback and default-muted shared audio inspected. No demonstrated regression or useful minimal change found; no live stage completion claimed.

Harbour Mahjong

Enter a nickname, create a four-hand table and use the expandable rules while AI fills empty seats. Shared deadlines and polling continue through a viewing break.

Source route, nickname persistence, visible request errors, private invite flow, beginner rules, server-derived deadline clock and shared-table polling inspected. The universal viewing break intentionally leaves online room deadlines and polling running. No verified regression or meaningful minimal improvement found; no live table playtest claimed.

Pin-Ball Arcade

Choose a table, launch with the displayed plunger control and use keyboard or touch flippers. Pause, table instructions and local best-score feedback remain visible.

Source route, table selector, pointer plunger, keyboard/touch controls, held-input clearing, pause behavior, local high-score feedback, artwork and default-muted audio inspected. No demonstrated regression or useful minimal change found; no live physics completion claimed.

2026-10-31 · 3 listings reviewed

Fleetbreaker

Steer with arrows or drag, launch with Space or tap, fire with F or the touch button, use S for sonar and P to pause. Progress and dock upgrades save locally.

Source route, keyboard/pointer/touch controls, held-fire release, blur and hidden-tab pause, local save path, visible save-error feedback, default-off sound and return link inspected. No demonstrated regression or useful minimal change found; no live patrol completion claimed.

Queen April: The Colorkeepers

Inspect all three fieldwork objects, solve the visible matching or order task, then answer the keeper’s question. Chapter and ending checkpoints stay in this browser.

Source route, visible choice controls, fieldwork gating, per-chapter local save/restore, invalid-save tolerance, artwork and default-muted shared music inspected. No verified regression or meaningful minimal improvement found; no live chapter completion claimed.

Stillwater Voyages

Choose an unlocked destination, cast actively, wait for the bobber to dip and stop the moving needle in the green band. Starting waters are free; browser and offline progress are preserved.

Source route, active and idle fishing flows, browser/account save feedback, persisted server-created bite timing, wall-clock offline progress, hidden-tab audio handling and default-muted music inspected. Online deadlines and idle progress continue across a viewing break. No demonstrated regression or useful minimal change found; no live catch completion claimed.

2026-10-30 · 3 listings reviewed

Enrique’s Heavy Load: Endless Shore

Tap a stone, use the touch controls, or move with WASD/arrows and press Space near a stone. Pause before leaving the play area; progress saves locally.

Source route, pointer/keyboard/touch controls, held-input release, blur and hidden-tab pause, periodic and pagehide saving, corrupt-save preservation, backup restore and default-muted music inspected. No demonstrated regression or useful minimal code change found; no live collection completion claimed.

Lantern Road

Choose a route option to advance the journey. Optional minigames support pointer, touch and keyboard play; pause before switching away.

Journey save restoration, preservation of unreadable saves, honest interrupted-minigame resolution, keyboard/pointer/touch input, pause, blur and hidden-tab handling, and error feedback inspected. No demonstrated regression justified a gameplay change; no live journey completion claimed.

Peck & Prosper

Buy and place farm upgrades, then let real time advance production. Export a backup before moving devices; music remains muted until enabled.

Local save, export/import, corrupt-save preservation, capped offline progress based on wall-clock time, hidden-tab behavior and default-muted music inspected. Idle progress and online deadlines continue across a viewing break. No demonstrated regression or useful minimal change found; no live economy completion claimed.

2026-10-29 · 3 listings reviewed

Hidden Object Collection

Choose a scene and tier, then click, tap or use the keyboard cursor to find objects. Zoom, hints and per-map progress are available.

Source route, pointer and keyboard search, coarse-pointer sizing, image-error recovery, per-map save preservation, hidden-tab music handling and default mute inspected. No demonstrated regression or useful minimal code change found; no live completion playtest claimed.

Pug Invaders

Use arrows or A/D, touch joystick or a controller to move; Space, FIRE or controller A launches snacks. P pauses.

Source route, keyboard/touch/controller controls, held-input release, blur and hidden-tab pause, checkpoint and best-score persistence, asset errors, focus and default mute inspected. No demonstrated regression or meaningful minimal improvement found; no live wave playtest claimed.

Chop’s Big Escape

Move, jump, dash and punch with keyboard, touch or controller controls. Pause before leaving the play area; route progress and unlocked gear save locally.

Source route, control instructions, explicit pause and held-input release, route save restoration, asset loading feedback, focus handling and default audio state inspected. No demonstrated regression justified a gameplay change; no live route completion claimed.

2026-10-28 · 3 listings reviewed

Pug Munch

Use arrows, WASD, swipe or the on-screen direction pad. P or Space pauses, and the browser stores the best score, chosen pug and unlocked stage.

Source route, keyboard/touch controls, explicit pause state, visibility interruption, versioned stage save validation and visible asset errors inspected. No demonstrated regression or useful minimal change found; no live control playtest claimed.

Pug Pong

Choose solo, local or tournament play. Keyboard, touch and pointer controls are displayed; Escape pauses and solo unlocks save in this browser.

Source route, keyboard/touch/pointer controls, held-input release on blur, pause overlay, solo unlock persistence and fullscreen error feedback inspected. No demonstrated regression or meaningful minimal improvement found; no live match playtest claimed.

Lantern Lodge Dominoes

Enter a nickname, create a two-to-five-player private table and use the six-part rules. AI fills empty seats, while deadlines and room polling continue during viewing breaks.

Source route, nickname and tile-style persistence, private invitation handling, conflict refresh, visible error recovery, online polling and real deadline timestamps inspected. No room was created and no live table playtest claimed; no demonstrated regression justified a change.

2026-10-27 · 3 listings reviewed

Trash Panda: Canal Hopper

Use arrow keys, touch arrows or a swipe to cross the route. Space or P pauses; the browser keeps the latest unlocked stage and reports save failures visibly.

Source route, keyboard/touch controls, explicit pause state, versioned browser save validation and visible save-error feedback inspected. Public HTTP 200. No demonstrated regression or useful minimal change found; no live control playtest claimed.

Harbour Mahjong

Enter a nickname, create a four-hand table and use the expandable rules while AI fills empty seats. Private invitation details remain separate from public browsing.

Source route, nickname persistence, error feedback, private-table flow and beginner rules inspected. Public HTTP 200. No verified regression or meaningful minimal improvement found; no live table playtest claimed.

Pin-Ball Arcade

Choose a table, launch with the displayed plunger control and use the keyboard or touch flippers. Pause and table instructions remain visible.

Source route, table selector, controls, pause behavior, artwork and save-related source paths inspected. Public HTTP 200. No demonstrated regression or useful minimal change found; no live physics playtest claimed.

2026-10-26 · 3 listings reviewed

Fleetbreaker

Use the displayed keyboard, touch or controller controls to steer, fire and pause. Browser save errors remain visible instead of silently discarding progress.

Source route, keyboard/touch controls, pause-on-leave behavior, local save path and visible save-error handling inspected. Public HTTP 200. No demonstrable regression or useful minimal change found; link retained and no live control playtest claimed.

Queen April: The Colorkeepers

Follow the visible encounter controls and continue from the browser-backed save. Existing progress remains local to this browser.

Source route, visible controls, artwork and browser save/restore path inspected. Public HTTP 200. No verified regression or meaningful minimal improvement found; link retained and no live control playtest claimed.

Stillwater Voyages

Choose an unlocked destination, cast actively, wait for the bobber to dip and stop the moving needle in the green band. Starting waters are free; offline and browser progress are preserved.

Source route, active and idle fishing flows, tab keyboard behavior, browser/account save feedback and offline progress handling inspected. Public HTTP 200. No demonstrable regression or useful minimal change found; link retained and no live control playtest claimed.

2026-10-11 · 3 listings reviewed

Chop: Escape the Gas

Choose Play, move with A/D or the displayed touch controls, jump with Space or Up, and keep ahead of the gas. The first trail is free and reports a successful clear to today’s challenge.

Source route, keyboard/touch controls, completion hook and comic scene assets inspected. Public HTTP 200. Link retained; no live control playtest.

Blackwater: The Lantern Road

Choose a roadkeeper, season and five travelers, use Pack a balanced starter kit, then leave South Gate. Advance one day at a time and use the saved camp, trade, hunt and route controls.

Source route, beginner outfitting flow, saved journey controls and illustrated road assets inspected. Public HTTP 200. Link retained; no live control playtest.

Pug Pong

Choose solo, local two-player or tournament play. Move the left paddle with W/S and the right with arrow keys, or drag on touch; first to five wins.

Source route, keyboard/touch instructions, match modes and visible pug artwork inspected. Public HTTP 200. Link retained; no live control playtest.

2026-10-10 · 3 listings reviewed

Pin-Ball Arcade

Choose a table, launch with Space or the on-screen plunger, and use the flipper controls to keep the ball in play. Table rules and missions appear beside the cabinet.

Source route, selector, controls, rules and Frostfire Ferry artwork/video files inspected. Public network was not treated as verified; link retained.

Pug Invaders

Move with arrows, A/D, touch or controller, fire biscuits at the formation and protect the snack station. Cleared waves save a local checkpoint.

Source route, controls, checkpoint hook, 32-wave catalog and Frostpantry art load inspected. Public network was not treated as verified; link retained.

Peck & Prosper

Tap or press Space to peck, spend seeds on upgrades, then open Coop & gear to unlock and equip homes or clothing. Progress saves in the browser and can be exported.

Source route, beginner help, save migration and Frostfire glasshouse/gear selectors inspected. Public network was not treated as verified; link retained.

2026-10-09 · 3 listings reviewed

Blackwater: Emberwake

Choose a hero and faction, begin the free Siltgate expedition, and use the Camp and Gear tabs to equip recovered items. Pausing preserves browser and account-backed progress.

Source route, beginner copy, save migration and artwork references inspected. Public network was not treated as verified in this source-only check; link retained. Native Sites deployment loaded Blackwater: Emberwake | GameStash at 1363×936 with no broken loaded images or horizontal overflow; the age acknowledgement prevented an interactive control playtest. The custom-domain network result remained uncertain, so the original link is retained.

Trash Panda: Canal Hopper

Use arrow keys, touch arrows or a swipe to cross to the top bank. Ride floating platforms, avoid road traffic and collect three treats. Q activates the shield; E slows traffic.

Source route, controls, art loading list and save/checkpoint validation inspected. Public network was not treated as verified; link retained. Native Sites deployment loaded Trash Panda — GameStash at 1363×936 with no broken loaded images or horizontal overflow; the age acknowledgement prevented an interactive control playtest. The custom-domain network result remained uncertain, so the original link is retained.

Harbour Mahjong

Enter a nickname, choose four hands, Easy AI and a table setting, then create the private table. Draw and discard toward four melds plus a pair; empty seats remain AI.

Source route, complete rules, private invitation protections and artwork file inspected. Public network was not treated as verified; link retained. Native Sites deployment loaded Founders Mahjong | GameStash at 1363×936 with no broken loaded images or horizontal overflow; the age acknowledgement prevented an interactive control playtest. The custom-domain network result remained uncertain, so the original link is retained.

2026-10-08 · 3 listings reviewed

Stillwater Voyages

Choose an unlocked destination, make an active cast, wait for the bobber to dip, then stop the moving needle inside the green band. Willow Pond is free; later waters follow saved level and membership rules.

Source route, active-cast instructions and artwork file /expansion/fishing.webp inspected. Public HTTP 200. Link retained; no live playtest.

Pug Palace Casino & Cards

Choose Slots, Casino classics or Card club. All wagers use free play credits with no cash value. Card players can select a shared card-back design from the top controls.

Source route, game selector, card-back control and artwork file /casino-comic/scenes/noir.webp inspected. Public HTTP 200. Link retained; no live playtest.

Lantern Lodge Dominoes

Enter a nickname, choose 2–5 seats, AI skill and match length, then open the table. Match either open end, draw when stuck, and invite friends only through the private link or QR.

Source route, beginner controls, private-table flow and artwork file /founders/dominoes.webp inspected. Public HTTP 200. Link retained; no live playtest.

2026-10-07 · 3 listings reviewed

Lantern Road

Choose a trail, then use the displayed keyboard or touch controls to move along the road. Complete the first free route before selecting later checkpoints.

Source route, beginner controls and artwork file /trail-upgrade/road.webp inspected. Public HTTP 200. Link retained; no live playtest.

Hidden Object

Choose a scene and difficulty, then tap or click each listed object in the picture. Use zoom and hints when needed; every daily scene has twenty measured targets.

Source route, daily scene selector and artwork file /puzzles/categories/nature.webp inspected. Public HTTP 200. Link retained; no live playtest.

Interactive Tabletop Maps

Choose a map, set the grid and scale, add party tokens, then use Move, Measure, Pin and Fog tools. Print an overview or tiled map; private GM notes stay out of player links and printouts.

Source route, map instructions and artwork file /tabletop/maps/forest-1.svg inspected. Public HTTP 200. Link retained; no live playtest.

2026-10-06 · 3 listings reviewed

Peck & Prosper

Click or tap the field, or press Space, to peck for grain and finds. Pause between fast bursts so predator attention can cool; use the Upgrades tab when you have enough seeds.

Source route, visible field controls and artwork file /peck-and-prosper/cover.webp inspected. Public HTTP 200. Link retained; no live playtest.

Pug Munch

Choose a pug, then move with arrow keys or WASD. Swipe or use the direction pad on touch screens. Eat every treat, use power paws against catchers, and press P or Space to pause.

Source route, chapter controls and artwork file /pug-munch/cover.webp inspected. Public HTTP 200. Link retained; no live playtest.

Pug Pong

Choose solo, local two-player or tournament mode. Move the left paddle with W/S and the right paddle with the arrow keys, or drag your side on touch. First to five wins.

Source route, match controls and visible Pug Pong cover built from /animals/sprites/sophie.webp inspected. Public HTTP 200. Link retained; no live playtest.

2026-10-05 · 3 listings reviewed

Chop: Escape the Gas

Start the trail. Use the arrow keys or WASD to move, Space to jump, or the displayed touch controls. Reach the finish pole before the gas catches you; replay the first trail to practice.

Source route, artwork file /puzzles/categories/atari.webp and beginner controls inspected. Public HTTP 200. Link retained; no live playtest.

Enrique’s Heavy Load

Use arrow keys or WASD to walk and Space to collect a nearby stone, or tap a stone to walk over and pick it up. Deposit stones and open the workbench to inspect trophy recipes.

Source route, artwork file /rock-beach/game-thumbnail.webp and beginner controls inspected. Public HTTP 200. Link retained; no live playtest.

Harbour Mahjong

Choose a nickname, a four-hand match and Easy AI. Create your own table, then start. Select a tile and discard on your turn; use the expandable rules for melds and claims.

Source route, artwork file /founders/mahjong.webp and beginner controls inspected. Public HTTP 200. Link retained; no live playtest.

2026-10-04 · 3 listings reviewed

Pug Invaders

Move with touch or arrow keys and fire to feed the fleet. Complete your run to save its score.

Source route and artwork checked. Public HTTP verification uncertain (403); link retained.

Stillwater Voyages

Cast, wait for the bobber to dip, then reel. Perfect strikes earn points; slower waters are available at the start.

Source route and artwork checked. Public HTTP verification uncertain (403); link retained.

Lantern Lodge Dominoes

Match either open end with the same pip count. Draw when stuck. Invite friends or let AI fill the table.

Source route and artwork checked. Public HTTP verification uncertain (403); link retained.

Release checks cover puzzle solutions, word placement, search targets, assets and saved-game compatibility. Automated checks are separate from physical-device playtesting.

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