CHANGE TABLE 01 · Sophie’s Royal Rumble 02 · Blanche’s Demon Carnival 03 · Herbert’s Midnight Diner 04 · Toby’s Cosmic Zoomies 05 · Amos’s Honey Heist 06 · The Drowned Compass 07 · Cathedral of Ash 08 · Neon Overdrive 09 · Starfall Armada 10 · Thunderjaw Expedition 11 · Titan Ring Rumble 12 · Ironthorn Siege 13 · Midnight Mystery Bureau 14 · Cloudberry Clockworks 15 · Deepwater Terror 16 · The Ninth Ward 17 · Hollowlight Carnival 18 · Gravesong Hollow 19 · Frostfire Ferry
PLAYER 1 0
BALL 1 / 3
BONUS 1×
READY TO RUMBLE Sophie’s Royal Rumble Pull the spring handle down and release, or hold Space to launch.
Launch ball ◀ FLIPPER LAUNCH 0% FLIPPER ▶
Pause / resume Nudge Fullscreen
TABLE OBJECTIVE BELLY RUB ROYALE Complete this table’s ordered combo or its target bank to trigger a 24-second special with 3× scoring . Target sets also raise the bonus multiplier. Shoot the marked scoop during a special to enter the themed minigame.
TABLE MECHANISM & MISSIONS Royal terraces 3 flippers · figure8 + horseshoe + upperloop ramps · crown bumpers
A moving balance bridge redirects shots. Cross the left ramp, collect a crown target, then visit the royal vault.
Light all three rollover lanes to open a mission and earn eight seconds of ball save. Shoot the spinner harder for more points.
A B C
0 LANE SETS CLEARED Royal tray balance Choose: Magnetic capsule rescue / Bonus ricochet arena / Rotating rune locks Royal tray balance mastery Bank the first 15,000 points or push deeper for a 30,000 super bonus, multiball, or royal bumper feast.
Table event: Bridge holds level for controlled royal shots.
0 FULL MISSIONS CLEARED ORDERED COMBO · 12s BETWEEN SHOTS 1. Royal ramp 2. Crown 3. Jewel vault
0 combos · 0 mechanism hits 1 2 3 4 5
TABLE SCOOP • MINIGAME GATE 0 / 2 locks 2 scoop shots launch 2-ball multiball. First-stage success banks 15,000 points before multipliers. Clear your bonus game and mastery challenge for your chosen reward. During specials, scoop shots award 10,000-point jackpots before multipliers.
BEST ON THIS BROWSER
0 Pull the spring handle or hold Space, then release
BUMPER CHAIN Hit 4 bumpers within eight seconds for 4,000 base points and a renewed ball save.
0 / 4 NEW UPPER DECK Clear all three deck targets for 8,000 base points, a lit mission, and 30 seconds of double ramp scoring. Take the elevated deck loop back to the flippers.
1 2 3
0 DECKS CLEARED Cinematic zoom Launch handle Table themed Classic spring Local players 1 2 3 4 Start new game Left click / ← / A: left flipper Right click / → / D: right flipper Space: hold and release to launch N: nudge · P: pause Three nudges within six seconds cause tilt. Three balls per player, alternating turns.