Harbour Mahjong
Play against three AI opponents, or invite friends and let AI fill the empty seats.
Take a seat
At the harbour table, former rivals learn to share a wall of tiles. The Lantern League carries their games along the road to Greyhaven; its longer matches give every seat three turns as dealer.

Private invitations · Guest play · No account required · Eight match tiers · 4–32 hands
Founders Mahjong rules
This is a four-player draw-and-discard table using 136 tiles: three suits numbered 1–9, four winds and three dragons, with four of each tile. There are no flowers or jokers.
Win with four melds and one pair, or seven distinct pairs in a closed hand. Melds are three consecutive tiles in one suit (chow), three identical tiles (pung), or four identical tiles (kong). A kong draws a replacement from the end of the wall. A concealed kong can be declared on your turn.
You may claim another player’s discard to win, pung or kong. Only the next seat may chow. Winning claims take priority, then pung/kong, then chow; equal claims go to the nearest seat after the discarder. Eligible players have 20 seconds to choose. A seat with no legal meld is passed automatically.
Self draw: winner gains 6 points; each other seat loses 2. Discard win: winner gains 6; discarder loses 6. No money or betting. Dealer rotates after each hand; choose a 4-, 8- or 12-hand match. The wall running out is a draw.
These are simplified Founders rules, without minimum fan, riichi, furiten, thirteen orphans, added kongs or robbing a kong. Easy AI chooses random discards. Medium protects pairs and connected tiles. Hard also looks for waits that can complete its own hand. AI sees only its own concealed tiles.
A human turn has a 90-second limit; a disconnected seat gets an automatic discard. Friends join in the lobby through a private invitation. Tables expire after 24 hours.
Open the chronicle · world & story
The harbor’s first shared table was built from a ferry door rescued after the border war. A human courier, an orc carpenter, an undead bookkeeper and a dwarf cook took the four seats. They disagreed about history and learned to share a wall of tiles anyway.
Five higher match tiers carry the table through Bronze Gate, Ironroot, Star Cathedral, Morrow and the Crown council. Longer matches demand patience; the later tables use hard AI. A private invitation leaves room for friends to replace the automated seats.