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THE BISCUIT NEBULA

PUG INVADERS

Pug Munch ↗

Preparing the fleet…

Loading the animal crew.

MOVE
Tap or hold FIRE
PUG RADIOAlbum ↗

Music paused

Music help & lyrics19 rap songs · 23 8-bit tracks · shared by both games. Choose Music type and Song beside the volume controls above. Your choices save on this device. Rap contains explicit lyrics.

Amos · crying at the TV

Gritty boom-bap · deep baritone rap

Wave story · Grandpa’s invasion

Herbert leads the first patrol from the doghouse. Age has slowed his legs, never his appetite.

Recorded character voice

No reviewed rumple clips on this browser yet. Trim and label your recordings in Voice Studio.

Recorded character voice

No reviewed pugs clips on this browser yet. Trim and label your recordings in Voice Studio.

How to play

On phones and tablets, push the left joystick sideways to move. Release it to stop. Tap the right FIRE button for a snack, or move and fire together with both thumbs. Hold FIRE for continuous shots. PC: arrows or A/D move, hold Space to fire, P pauses. Change the control style above if you use a hybrid device.

Move left and right and fire snacks upward. The fleet marches sideways, drops at the edges, and speeds up as fewer pilots remain. Feed every pilot before they reach your station. You have three shields; a hit gives you a short recovery shield.

The four shelters absorb fire from both sides. Shoot through a gap or carve your own opening. Toby throws zigzag paper; Blanche fires bork volleys. Blanche and Sophie have larger boss portraits with snack meters. Keep feeding them until those meters empty.

Hit a bonus visitor, then catch the falling green token: R = rapid snacks, T = triple treats, + = one shield, B = repaired shelters, S = slow fleet. Kevin, Falkor, Mrs. Tyson, Linux, and Chop rotate throughout the campaign. Groundside waves 6–10 add staggered and chevron formations, restore shelters and return one shield. Each takes place in a different original setting: kitchen, flower garden, vegetable garden, desert and backyard. Some pilots in waves 6–10 need two snacks. Sophie and Blanche command the final wave together. A fed visitor flies home safely.

Regular pilots: 50–140 points. Bosses: 1,000. Bonus visitor: 150; caught token: 100. Wave clear: 500. Your best score stays on this device. Closing the game ends the current run; changing tabs automatically pauses it.

Meet the animals & credits
Sophie

Sophie →

Queen Pug

The boss bitch. In charge of everybody, and borking everybody around.

Blanche

Blanche →

Second-in-command

Part demon. Sophie’s second-in-command yells at everybody and never lets anybody sleep.

Herbert

Herbert →

Grandpa Pug

The gentle, easily bewildered grandpa, with just two teeth—one on each side—and his tongue always hanging out.

Toby

Toby →

Youngest troublemaker

The youngest pug. Shreds paper and is always in trouble.

Amos

Amos →

Social butterfly

An elderly cream-white pug with a gray face, who loves everybody and loves to be held.

Kevin / Special K

Kevin / Special K →

Guest companion

A gray cat with silver cheeks and subtle tabby markings. His character collar reads “Special K.”

Falkor

Falkor →

Guest companion

An all-white, long-haired Maine Coon with a fluffy ruff and tail.

Mrs. Tyson

Mrs. Tyson →

Guest companion

They’re a sarcastic cat whose bathroom disasters remain off-screen slapstick.

Linux

Linux →

Guest companion

She’s a princess, with a fluffy reddish-brown and cream-white coat.

Katze

Katze →

Mail thief · catnip connoisseur

Captain Mailman’s black-and-white cat with green eyes, a pink nose, white chest and paws, a glorious toy collection, and a talent for stealing fictional mail. Katze means cat in German.

Chop

Chop →

Guest companion

Always farting and afraid of the dark. Black-and-tan coat with distinct eyebrow markings.

Animal credits

Campaign progress & keepsakes
CAMPAIGN MASTERY · SAVED ON THIS BROWSER

Rank 1 · 0/32 stages recorded

0/6 new keepsakes

Record a stage by clearing it. Each three unique clears earns a mastery rank; repeat clears keep your record without awarding extra ranks. Mastery ranks and codex keepsakes are commemorative. Your game’s score, equipment and checkpoint use their existing saves.

New chapter codex · six keepsakes & field notes
STAGE 26 · CLEAR TO RECOVER

Relief Ration

A biscuit wrapped with the name of the person who baked it.

Herbert’s Relief Fleet · Feed a staggered fleet and Herbert’s flagship.

Guardian: Herbert’s flagship

STAGE 27 · CLEAR TO RECOVER

Patched Route Chart

Six torn corners show one safe way through the fleet.

Toby’s Paper Lighthouse · Paper shots weave through a chevron formation.

STAGE 28 · CLEAR TO RECOVER

Orchard Invitation

The guest list has room for people who arrive late.

Amos and the Orchard Armada · Clear the broad ranks and a shielded command pilot.

Guardian: Amos’s invitation barge

STAGE 29 · CLEAR TO RECOVER

Nightwatch Tag

A tiny tag records who watched while everybody else slept.

Blanche’s Quiet Convoy · Watch the fan volleys through staggered gaps.

STAGE 30 · CLEAR TO RECOVER

Aurora Bowl

A bowl that reflects whoever is eating rather than its owner.

Sophie’s Aurora Banquet · Feed a royal flagship among faster chevrons.

Guardian: Sophie’s aurora flagship

STAGE 31 · CLEAR TO RECOVER

Horizon Biscuit Seal

Five paw prints certify that every bowl was filled.

Five Pugs, One Horizon · Two command pilots guard the final delivery.

Guardian: Sophie & Blanche’s final fleet

STAGE 32 · CLEAR TO RECOVER

Aurora Pantry Beacon

A blue-glass beacon earned by clearing the frostpantry route; its warm center marks the honest way home.

Frostpantry Aurora Run · Feed a faster crystal-shielded chevron beneath the frostpantry aurora.

Guardian: Blanche’s frostpantry flagship

These new records start with this update. Earlier checkpoints remain available; their past clears are not inferred or overwritten.

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