Herbert
Pug · he / him
Herbert takes his time. With exactly two teeth—one on each side—and his tongue permanently making a guest appearance, this gentle grandpa wanders through grand adventures as if he has misplaced his favorite chair. Somehow, the chair is usually at the end of the correct route.
“I forgot the plan. Did we win?”
Playful writing prompts for this fictional character; these do not change game rules.
Signature talents
Unhurried observation
Spots a useful detail while everybody else rushes past.
The grandpa pause
His baffled stare buys the crew a moment to rethink a terrible idea.
Comfort compass
Finds warm shelters, sunny resting spots and surprisingly important cushions.
The heart of the character
Wants
A comfortable seat and a snack that does not require many teeth.
Habitual mischief
Arrives after the argument with the object everyone was arguing about.
A secret for the storyteller
Sometimes he understands perfectly. He simply dislikes the proposed amount of walking.
A story of their own
An ancient riddle demands the oldest, wisest voice in the valley. Herbert would rather find his blanket—and accidentally solves it on the way.
See the crew in the free comics →Costumes, talents and story hooks change with every new adventure.
Recognize Herbert
Fawn coat, dark folded ears, gray muzzle, exactly two visible teeth and tongue out.
Cast Herbert as the lead, a rival, a curious investigator or a loyal friend. Keep the distinctive appearance and personality as the setting changes.
Adventures keep animal companions safe. Public stories use playful mishaps and off-screen slapstick.
Play with the animal crew in Pug Invaders →Character brief · select and copy
Herbert — Grandpa Pug · accidental sage Pug; he / him. Fawn coat, dark folded ears, gray muzzle, exactly two visible teeth and tongue out. Herbert takes his time. With exactly two teeth—one on each side—and his tongue permanently making a guest appearance, this gentle grandpa wanders through grand adventures as if he has misplaced his favorite chair. Somehow, the chair is usually at the end of the correct route. Wants: A comfortable seat and a snack that does not require many teeth. Quirk: Arrives after the argument with the object everyone was arguing about. Story hook: An ancient riddle demands the oldest, wisest voice in the valley. Herbert would rather find his blanket—and accidentally solves it on the way. Fictional story talents: Unhurried observation: Spots a useful detail while everybody else rushes past. The grandpa pause: His baffled stare buys the crew a moment to rethink a terrible idea. Comfort compass: Finds warm shelters, sunny resting spots and surprisingly important cushions. Keep adventures playful; no harm to animal companions.