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GAMESTASH CHARACTER SHEET / Grandpa Pug · accidental sage

Herbert

Pug · he / him

Herbert takes his time. With exactly two teeth—one on each side—and his tongue permanently making a guest appearance, this gentle grandpa wanders through grand adventures as if he has misplaced his favorite chair. Somehow, the chair is usually at the end of the correct route.

“I forgot the plan. Did we win?”

STORY TRAITS · CREATIVE DIRECTION
Energy2/5
Curiosity3/5
Loyalty5/5
Chaos3/5

Playful writing prompts for this fictional character; these do not change game rules.

SIGNATURE TALENTS

Signature talents

Unhurried observation

Spots a useful detail while everybody else rushes past.

The grandpa pause

His baffled stare buys the crew a moment to rethink a terrible idea.

Comfort compass

Finds warm shelters, sunny resting spots and surprisingly important cushions.

PERSONALITY & MOTIVATION

The heart of the character

Wants

A comfortable seat and a snack that does not require many teeth.

Habitual mischief

Arrives after the argument with the object everyone was arguing about.

A secret for the storyteller

Sometimes he understands perfectly. He simply dislikes the proposed amount of walking.

START AN ADVENTURE

A story of their own

An ancient riddle demands the oldest, wisest voice in the valley. Herbert would rather find his blanket—and accidentally solves it on the way.

See the crew in the free comics →

Costumes, talents and story hooks change with every new adventure.

PORTRAIT & CASTING NOTES

Recognize Herbert

Fawn coat, dark folded ears, gray muzzle, exactly two visible teeth and tongue out.

Cast Herbert as the lead, a rival, a curious investigator or a loyal friend. Keep the distinctive appearance and personality as the setting changes.

Adventures keep animal companions safe. Public stories use playful mishaps and off-screen slapstick.

Play with the animal crew in Pug Invaders →
Character brief · select and copy
Herbert — Grandpa Pug · accidental sage
Pug; he / him. Fawn coat, dark folded ears, gray muzzle, exactly two visible teeth and tongue out.
Herbert takes his time. With exactly two teeth—one on each side—and his tongue permanently making a guest appearance, this gentle grandpa wanders through grand adventures as if he has misplaced his favorite chair. Somehow, the chair is usually at the end of the correct route.
Wants: A comfortable seat and a snack that does not require many teeth.
Quirk: Arrives after the argument with the object everyone was arguing about.
Story hook: An ancient riddle demands the oldest, wisest voice in the valley. Herbert would rather find his blanket—and accidentally solves it on the way.
Fictional story talents: Unhurried observation: Spots a useful detail while everybody else rushes past. The grandpa pause: His baffled stare buys the crew a moment to rethink a terrible idea. Comfort compass: Finds warm shelters, sunny resting spots and surprisingly important cushions.
Keep adventures playful; no harm to animal companions.
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