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GAMESTASH CHARACTER SHEET / Second-in-command · midnight alarm

Blanche

Pug · she / her

Part demon, entirely committed to the night shift. Blanche has never met a suspicious noise she could not make louder. She backs Sophie’s orders with a wall of borks and treats sleep as a questionable hobby other people insist on having.

“Everybody wake up. I heard a thought.”

STORY TRAITS · CREATIVE DIRECTION
Energy5/5
Curiosity4/5
Loyalty5/5
Chaos5/5

Playful writing prompts for this fictional character; these do not change game rules.

SIGNATURE TALENTS

Signature talents

Impossible to sneak past

Notices the tiny creak the rest of the crew dismissed.

Bork barrage

Creates a magnificent distraction while a friend slips through the side door.

Night watch

Stays alert through the longest fictional stakeout, with frequent complaints.

PERSONALITY & MOTIVATION

The heart of the character

Wants

A quiet world that obeys her exceptionally loud instructions.

Habitual mischief

Continues issuing the alarm after the mystery has been solved.

A secret for the storyteller

Most of her midnight alarms are elaborate requests for company.

START AN ADVENTURE

A story of their own

A silent city steals every sound except Blanche’s bork. For once, everybody is delighted that she refuses to shut up.

See the crew in the free comics →

Costumes, talents and story hooks change with every new adventure.

PORTRAIT & CASTING NOTES

Recognize Blanche

Black pug with a heavily silver face; recognizable green beaded collar.

Cast Blanche as the lead, a rival, a curious investigator or a loyal friend. Keep the distinctive appearance and personality as the setting changes.

Adventures keep animal companions safe. Public stories use playful mishaps and off-screen slapstick.

Play with the animal crew in Pug Invaders →
Character brief · select and copy
Blanche — Second-in-command · midnight alarm
Pug; she / her. Black pug with a heavily silver face; recognizable green beaded collar.
Part demon, entirely committed to the night shift. Blanche has never met a suspicious noise she could not make louder. She backs Sophie’s orders with a wall of borks and treats sleep as a questionable hobby other people insist on having.
Wants: A quiet world that obeys her exceptionally loud instructions.
Quirk: Continues issuing the alarm after the mystery has been solved.
Story hook: A silent city steals every sound except Blanche’s bork. For once, everybody is delighted that she refuses to shut up.
Fictional story talents: Impossible to sneak past: Notices the tiny creak the rest of the crew dismissed. Bork barrage: Creates a magnificent distraction while a friend slips through the side door. Night watch: Stays alert through the longest fictional stakeout, with frequent complaints.
Keep adventures playful; no harm to animal companions.
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