Emberwing Riders
↑ / ↓ or W / S to steer · Space for a brief wind shield · P to pause. On touch screens, drag up and down in the sky or hold Climb / Dive. Aim the rider’s center through the rings.
Sky Harbor — Above the Clouds
Full arrangement · 0:00 / 2:57
Game paused. You can still play the full song here.
Air currents and gently chiming beacons.
21 original routes · single player · guardian parries in three new routes · route checkpoints stay on this browser.
Rank 1 · 0/21 stages recorded
Record a stage by clearing it. Each three unique clears earns a mastery rank; repeat clears keep your record without awarding extra ranks. Mastery ranks and codex keepsakes are commemorative. Your game’s score, equipment and checkpoint use their existing saves.
New chapter codex · six keepsakes & field notes
Infirmary Prism
A healer wrapped the prism in a returned patient’s scarf.
The Highwind Infirmary · Collect six beacons through a longer high current.
Brasswing Scale
A shed scale records a command the guardian was allowed to refuse.
Brasswing’s Toll · Use Wind shield to turn aside two guardian pulses.
Guardian: Brasswing, Toll of the Sky
Mothkeeper Lens
The lens keeps the caravan’s six independent signals visible.
The Mothlit Expanse · Follow the curved beacon path; save shields for crowded storms.
Winter Ward Key
A key deliberately left in reach of people outside the gate.
Aurora’s Unbroken Ward · Parry two pulses while collecting six beacons.
Guardian: Aurora, The Closed Ward
Cloudship Pennant
Every ship added a stripe to the returning fleet’s shared banner.
The Returning Cloudships · A quick storm cadence tests steering and shield recovery.
Six-Voice Horizon Prism
Its separate colors shine together without becoming one.
The Horizon That Answers · Parry two horizon pulses and deliver the final six lights.
Guardian: The Horizon Warden
These new records start with this update. Earlier checkpoints remain available; their past clears are not inferred or overwritten.
Open the chronicle · world & story
Emberwing hatched beneath a lighthouse whose keeper had mistaken silence for calm. April learned to read the dragon’s flight through its copper wing seams, following the current rather than forcing a straight line through the storm. Each beacon carries a message for someone who still waits at the other end.
Fifteen routes expand the journey beyond the first homecoming. The Brasswing Narrows need a stranded keeper rescued, the Orchard Gale carries evacuation prisms, and the Silent Aurora holds a child’s last signal. The final cloudwatch links five lonely stations before the fifteenth dawn.
Six new routes carry medicine, rescued keepers and independent signals beyond the fifteenth dawn. Three sky guardians demand two shield parries as well as six beacons. Their amber pulses must meet an active Wind shield; avoiding one alone does not open its ward. New routes last thirty-eight seconds, and flight experience gradually reduces the shield cooldown.