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ARCADE FLYING · QUEEN APRIL & EMBERWING

Emberwing Riders

Route 1 of 21 · Sky Harbor
Beacons 0/5Shields 5/5Flight 32s
SKY HARBOR

A queen. A dragon. An open sky.

Follow the gold rings beyond the harbor. Collect at least 5 gold rings and finish the 32-second flight with a shield remaining.

↑ / ↓ or W / S to steer · Space for a brief wind shield · P to pause. On touch screens, drag up and down in the sky or hold Climb / Dive. Aim the rider’s center through the rings.

Sky Harbor — Above the Clouds

Full arrangement · 0:00 / 2:57

Game paused. You can still play the full song here.

Set the atmosphere

Air currents and gently chiming beacons.

Volume28%
Original synthesized ambience · loops on this device · sound starts only when you enable it.

21 original routes · single player · guardian parries in three new routes · route checkpoints stay on this browser.

CAMPAIGN MASTERY · SAVED ON THIS BROWSER

Rank 1 · 0/21 stages recorded

0/6 new keepsakes

Record a stage by clearing it. Each three unique clears earns a mastery rank; repeat clears keep your record without awarding extra ranks. Mastery ranks and codex keepsakes are commemorative. Your game’s score, equipment and checkpoint use their existing saves.

New chapter codex · six keepsakes & field notes
STAGE 16 · CLEAR TO RECOVER

Infirmary Prism

A healer wrapped the prism in a returned patient’s scarf.

The Highwind Infirmary · Collect six beacons through a longer high current.

STAGE 17 · CLEAR TO RECOVER

Brasswing Scale

A shed scale records a command the guardian was allowed to refuse.

Brasswing’s Toll · Use Wind shield to turn aside two guardian pulses.

Guardian: Brasswing, Toll of the Sky

STAGE 18 · CLEAR TO RECOVER

Mothkeeper Lens

The lens keeps the caravan’s six independent signals visible.

The Mothlit Expanse · Follow the curved beacon path; save shields for crowded storms.

STAGE 19 · CLEAR TO RECOVER

Winter Ward Key

A key deliberately left in reach of people outside the gate.

Aurora’s Unbroken Ward · Parry two pulses while collecting six beacons.

Guardian: Aurora, The Closed Ward

STAGE 20 · CLEAR TO RECOVER

Cloudship Pennant

Every ship added a stripe to the returning fleet’s shared banner.

The Returning Cloudships · A quick storm cadence tests steering and shield recovery.

STAGE 21 · CLEAR TO RECOVER

Six-Voice Horizon Prism

Its separate colors shine together without becoming one.

The Horizon That Answers · Parry two horizon pulses and deliver the final six lights.

Guardian: The Horizon Warden

These new records start with this update. Earlier checkpoints remain available; their past clears are not inferred or overwritten.

Open the chronicle · world & story

Emberwing hatched beneath a lighthouse whose keeper had mistaken silence for calm. April learned to read the dragon’s flight through its copper wing seams, following the current rather than forcing a straight line through the storm. Each beacon carries a message for someone who still waits at the other end.

Fifteen routes expand the journey beyond the first homecoming. The Brasswing Narrows need a stranded keeper rescued, the Orchard Gale carries evacuation prisms, and the Silent Aurora holds a child’s last signal. The final cloudwatch links five lonely stations before the fifteenth dawn.

Six new routes carry medicine, rescued keepers and independent signals beyond the fifteenth dawn. Three sky guardians demand two shield parries as well as six beacons. Their amber pulses must meet an active Wind shield; avoiding one alone does not open its ward. New routes last thirty-eight seconds, and flight experience gradually reduces the shield cooldown.

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