Campaign Table
A ready-to-run adventure with live players, scenes, maps, handouts, and lasting progress.
Start a table people can actually play
Choose an adventure, approve your players, then run the whole session here. Players move their own tokens and share rolls; your GM notes remain private.
Sign in to host and save a campaign. Invited friends can join with a nickname.
Open My Stash to sign in →- Start with a prepared adventure or your builder draft.
- Invite your group with a private link or QR code.
- Play on computers, phones, or a shared television.
- Resume with saved scenes, character state, discoveries, and recaps.
Ready for tonight
First-time friendly adventures with complete GM notes, alternate approaches, objectives, and rewards.
The Lantern Vault
The city’s clock has stopped one minute before midnight. Recover the stolen dawn from a vault beneath the market before the watch arrests the wrong suspect.
Two connected scenes · NPC motives · alternate approaches · interactive landmarks · rewards · next-session hook
Storm over Smuggler Cove
A refugee ship is trapped outside the harbor. A smuggler offers the only safe chart, but raiders have taken the signal tower.
Two connected scenes · NPC motives · alternate approaches · interactive landmarks · rewards · next-session hook
Dispatch at the Broken Bridge
An urgent dispatch must cross a damaged bridge before a patrol closes the road. Protect the village’s supply wagons and choose whether to repair the bridge, negotiate passage, or scout a ford.
Two connected scenes · NPC motives · alternate approaches · interactive landmarks · rewards · next-session hook
The Mire’s Forgotten Oath
The forest paths vanish at dusk. An ancient shrine remembers a broken promise; the party must find its witness before the mire swallows the village.
Two connected scenes · NPC motives · alternate approaches · interactive landmarks · rewards · next-session hook
Your saved campaigns
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