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YOUR ADVENTURE · ONE CONNECTED TABLE

Campaign Table

A ready-to-run adventure with live players, scenes, maps, handouts, and lasting progress.

Start a table people can actually play

Choose an adventure, approve your players, then run the whole session here. Players move their own tokens and share rolls; your GM notes remain private.

Sign in to host and save a campaign. Invited friends can join with a nickname.

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  1. Start with a prepared adventure or your builder draft.
  2. Invite your group with a private link or QR code.
  3. Play on computers, phones, or a shared television.
  4. Resume with saved scenes, character state, discoveries, and recaps.

Ready for tonight

First-time friendly adventures with complete GM notes, alternate approaches, objectives, and rewards.

Mystery · 60 minutes · 2–6 players

The Lantern Vault

Market of Missing Minutes

The city’s clock has stopped one minute before midnight. Recover the stolen dawn from a vault beneath the market before the watch arrests the wrong suspect.

Two connected scenes · NPC motives · alternate approaches · interactive landmarks · rewards · next-session hook

Adventure · 90 minutes · 2–6 players

Storm over Smuggler Cove

The Broken Jetty

A refugee ship is trapped outside the harbor. A smuggler offers the only safe chart, but raiders have taken the signal tower.

Two connected scenes · NPC motives · alternate approaches · interactive landmarks · rewards · next-session hook

Historical adventure · 90 minutes · 2–6 players

Dispatch at the Broken Bridge

The Forward Outpost

An urgent dispatch must cross a damaged bridge before a patrol closes the road. Protect the village’s supply wagons and choose whether to repair the bridge, negotiate passage, or scout a ford.

Two connected scenes · NPC motives · alternate approaches · interactive landmarks · rewards · next-session hook

Fantasy · 120 minutes · 3–6 players

The Mire’s Forgotten Oath

Whispering Grove

The forest paths vanish at dusk. An ancient shrine remembers a broken promise; the party must find its witness before the mire swallows the village.

Two connected scenes · NPC motives · alternate approaches · interactive landmarks · rewards · next-session hook

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